THE VIETNAM CAMPAIGN FOR A SINGLE PLAYER ("Short Timer" (Challenging) Version 1.01) 25 Scenarios for use with SirTech's Jagged Alliance:Deadly Games Simulation By Tom Stevenson PO Box 790 Castine, ME 04421 removed@removed.com 1. Introduction. This campaign attempts to recreate (as best as can be done given the limitations of SirTech's Deadly Games scenario editor) typical actions that might have occurred during the Vietnam Conflict in 1967-1968. The campaign is based on the standard US infantry squad of that time, however, you can simulate the use of any of the US Special Operations Forces (SOF) who were involved in the conflict (Navy SEALS, Army Rangers/Green Berets, or Marine Corps Long Range Reconaissance Patrols LRRP's). Of course, the maximum number of squad members is limited to 8 by the game engine. The scenarios in this campaign recreate the frustration of dealing with an unseen enemy in a guerilla warfare environment, given a well-equipped US force unfamiliar with the territory and customs of the Vietnamese people, and the long his- torical struggle for power in this region. It is my hope that you find it enjoyable, and that you learn something of the history of this turning point in American and Vietnamese history. Have fun! 2. Installation. To install this campaign, simply copy the file VIETNAM2.CPN (709,883 bytes) to your DEADLY\CAMPAIGN subdirectory, then start up your copy of Deadly Games, select Single Player, Select Campaign, and choose VIETNAM. Then you'll be ready to Rock 'n Roll - Full Automatic! 3. The Countryside and Background of the Vietnam Conflict. Vietnam is a largely rural country which is desperately hot and humid, plagued by monsoon rains, covered with dense jungle, and dotted with small hamlets of rural rice farms over 80% of the countryside. The areas of North and South Vietnam had been in a struggle for power in the area for many years. After WW II, the communist backed regime under Ho Chi Minh began a renewed struggle against the South Vietnamese government, who were in league with the French colonialists who held power over South Vietnam, to unite the country as one Vietnam under communist rule. The communist insurgents in South Vietnam, called the Viet Minh, waged a successful guerilla war to throw off the mantle of French colonialism, and succeeded in doing so after the battle of Dien Bien Phu in 1954. The South Vietnamese government contin- ued the struggle against the communist regime with more and more backing from the United States, which sent equipment and military advisors to the region in ever-increasing numbers to ward off the creeping threat of communist takeover, fearing that the unification of Vietnam under communist rule would begin a "domino effect" of Southeast Asian countries falling in the same fashion to communist-led regimes. By 1967, the US was fully involved, sending thousands of young Americans to face the guerillas in a desperate struggle, despite the protestations of the American public at home. By 1968, anti-war sentiment at home became so strong after the disastrous Tet Offensive, that the US government was forced to begin withdrawing support from the crumbling South Vietnamese government. It wasn't until 1972 that the last US troops left South Vietnam, and Ho Chi Minh finally completed his unification struggle. Over the course of the conflict, Americans would lose over 58,000 of their sons and daughters in the war. (For an excellent and thorough lesson on the struggle in Vietnam, read "A Bright Shining Lie" by Neil Sheehan. For a realistic look from the perspective of the infantry "grunt", read "Nam" edited by Mark Baker or "The Killing Zone" by Frederick Downs- CAUTION these books are very realistic and very graphic depictions of the horrors of this particular war). This campaign takes place in the northeastern part of South Vietnam, in and around Quang Ngai province - a perpetual stronghold of Viet Cong (or VC- communist insurgents and their South Vietnamese allies) and Viet Minh activ- ity. The names of the villages, hamlets, Firebases, and Landing Zones (LZ's) in the campaign are fictitious, but representative of the area. In South Vietnam at that time, the organization of public administration consisted of provinces (roughly the equivalent of a county in a state in the US) headed by a large city (the provincial capital). Villages were scattered throughout the province, headed by a village chief. The villages were not a large collection of houses (as we think of villages in the US) but rather were made up of several hamlets, very small groupings of of houses (called "hooches" in GI slang) supporting small agricultural rice plots. A typical hamlet consisted of a number of small thatched roof hooches, a well to provide drinking water, trails leading to other hamlets or roads through the thick surrounding jungle, rice paddies, and usually a graveyard with small shrines to deceased ancestors. (Ancestor worship was a big part of Vietnamese religion, and played a major role in public objection to the South Vietnamese government's "relocation" projects - forcing many civilians to convert to the communist side rather than relocate away from their ancestors' graves). The rice paddies were flooded with water brought in from rivers and streams by irrigation ditches. These ditches and paddies, along with the dense jungle foliage, usually provided excellent terrain for defense and ambushes, particularly since the VC were familiar with the terrain. The remainder of the countryside in Quang Ngai was covered with dense jungle to the west, reaching back to hilly areas near the seacoast on the South China Sea, and the northeastern part of the mountainous Central Highlands in the south part of the province. The situation that existed in areas such as Quang Ngai in 1967-68 was that the South Vietnamese government was able to exercise control over the large cities, and little else. The villages and hamlets were largely controlled by the VC through both empathy of the populace for the VC cause and by terrorism. The nighttime belonged almost exclusively to the VC. The US strategy was to build Firebases (strong fortifications) to control the rural areas as "safe zones" from which to conduct operations to secure the villages and hamlets, using technologically advanced weapons systems given to green troops who were sent on patrols by foot for the day, to return at night, or lifted into designated landing zones (LZ's) by helicopter. This was an unsuccessful strat- egy by and large because as soon as US troops left an area, the area would revert back to VC control. In fact, areas just a few hundred yards outside of the firebases were often VC controlled, particularly at night. The problems were compounded by the fact that the VC had been fighting a guerilla war for most of their lives, and easily blended in to the general populace. Thus it became very difficult to identify who was VC and who was a non-combattant, perhaps one of the most exasperating things about this conflict for US troops. In this campaign scenario, many missions involve action in and around hamlets or in the dense jungle terrain (the "bush" or the "boonies" in American slang). The objectives are geared to the "pacification" of these hamlets and villages by humanitarian missions to "friendly" villages, eliminating opposition in neutral areas, or destruction of food, water, and weapons caches in "unfriend- ly" ones. Sometimes this strategy entailed the destruction of an entire hamlet after the "relocation" of any friendlies to refugee camps (strategic hamlets). The terrain was not conducive to mechanized warfare given the narrow winding jungle trails and numerous irrigation ditches and flooded paddies. It was a land tailor-made for guerilla warfare. 4. Your Forces. The US forces were well equipped with all the modern weaponry US tech- nology could offer. US forces poured millions of dollars worth of ammunition into the Vietnamese countryside in the form of bullets, grenades, bombs, artillery shells of all sizes, airstrikes and napalm (jellied gasoline). Your forces will be similarly well equipped with all the best war toys that money can buy. Standard infantry issue consisted of the M-16 rifle, kevlar helmet and flak jacket (vests), combat knives, lots of ammunition, two hand grenades and a "flash-bang" (concussion stun grenade), 5 pocket vest, medical kit, and other miscellaneous items - over 70 pounds of gear per man! You will be supp- lied with your initial issue in the first two scenarios, and with ammunition resupply after every 5th mission during your one year tour in "The 'Nam". The basic infantry unit for US forces was the 4 man "fire team". You will have two fire teams to work with. A typical fire team consists of a fire team leader (a corporal), two riflemen, and a weapons man (SAW squad assault weapon - a light machine gun, or BAR Browning Automatic Rifle, or M-79 gren- ade launcher). Three fire teams plus a support team make up a squad. Three squads plus a headquarters unit (Platoon Commander, RTO - Radio-Telephone Operator, First Sergeant, and a medic) make up a 45 man platoon, led by a Second Lieutenant. Three platoons plus a headquarters/heavy weapons support unit (heavy machine guns, mortars and recoilless rifles) comprise a company, led by a Captain. Three companies plus a support/headquarters unit form a battalion, led by a Lieutenant Colonel. Battalion also had intelligence specialists, supply personnel, and hosted artillery and helicopters for ground support. You will see these aspects represented throughout your tour. Your team, 1st squad, 1st platoon, Charlie Company, 1st Battalion, 4th Infantry Regiment (the "First of the Fourth" in Army lingo), has just completed six months of training in Hawaii, and has just landed on the tarmac at Tan Son Nhut airbase near Saigon. You've just deplaned into the miserably hot and humid weather, to the jeers and taunts of grizzled veterans getting ready to return to the States ("The World" in GI parlance). You're in fresh uniforms and cleanly scrubbed. Your team looks at the filthy battle stained vets, many sporting a glassy-eyed look dubbed the "thousand mile stare," and you wonder if that's what you'll look like a year from now. You and your team make your way to the "repple-depple" (replacement depot) and find your posting to Firebase LUCY in Quang Ngai province, South Vietnam. After another flight to Chu Lai airstrip in Quang Tin province, just north of Quang Ngai, you're ready for the helo lift to the Firebase. The date is February 15, 1967, and your one year guided tour into hell has just begun.... 5. Enemy Forces. The VC forces you will face most often are poorly protected, but are cunning and know the countryside. Most have been fighting since they were old enough to carry a rifle. Theirs is a game of hide and seek, with them doing most of the hiding. They will typically be armed with the Kalashnikov AK-47 assault rifle (simulated by the M-14 rifle in this campaign), a few grenades, and lots of mines and booby traps. You can expect to be ambushed and surprised at every turn. In this campaign, the typical VC squad ranges in size from 4 to 8 men or women, led by a sergeant and/or lieutenant (VC cadre officer). In some situations, you may face the better armed and trained North Vietnamese Army (NVA) regular troops. Always be wary of paths or trails which look like good ambush spots - they usually are. And always be alert for mines and booby traps, which were used extensively by the VC to terrorize US troops. 6. Game Settings. For optimum realism, you should choose the following rules and settings in the Deadly Games Single Player screen: Select Campaign: Select the Vietnam Campaign Max Mercs per team: 8 (two fire teams) Random Hires: No Random Hires Merc Quality: Use All Mercs Equipment: Great Equipment # of AI Enemies: Scenario Quality of AI: Normal Opponents: Hidden AP's: Standard Turn Limits: Normal Scenario turn limits (w/limits option) Note: This option is only available if you have installed Sir-Tech's patch to Deadly Games (Versions 1.10, 1.11 or 1.12) See the patch's readme file for more information on these options. Blood Stains: On or Off (Your choice) Funds: Standard You will be given $10K to hire your squad to start with. Choose wisely! Each mission nets you another $10K. Remember that as your squad gains levels (gets promoted), it will cost you more to keep them, and you may have to transfer (fire) a squad member to pay the rest. Since US forces had no females in combat roles during the conflict, YOU ARE NOT ALLOWED TO HIRE ANY FEMALE MERCS! If you do a random hire, you'll have to fire any female team members and hire male mercs to replace them. Since you will be provided with lots of equipment, you needn't trouble with buying anything from Mickey O'Brien (although you can sell gear to Mickey on the "Black Market" . Needless to say this was illegal in the Armed Forces!) Once you've got your squad selected, you're ready for your tour of duty in the 'Nam. Get moving, soldier! 7. Scenario Descriptions. Scenario 1 (Viet00.scn): Supply Mission 1 Date: 17 FEB 1967 Location: LZ KMART outside Firebase LUCY Turns: 12 Your squad finds itself at LZ KMART, ready for initial outfitting. Your task is to get your gear and get back to Firebase LUCY in the northeast corner of the map. You'll find your gear in opened boxes. None of the gear in the boxes is booby-trapped, since it just came in by helo. The only equipment you need to take with you on this mission is a radio for each troop. Leave EVERYTHING else at home! Don't tarry picking up your gear - grab it up fast and hump it back to Firebase LUCY. Scenario 2 (Viet00a.scn): Supply Mission 2 Date: 18 FEB 1967 Location: LZ WOOLWORTH outside Firebase LINUS Turns: 12 This time you start in LZ WOOLWORTH in a situation similar to the first mis- sion. This time, you should bring your rifles, helmets, flak jackets, vests, and radios. Whatever else you bring may limit what gear you can bring back with you to Firebase LINUS. Once again, take what gear you want from the open boxes at LZ WOOLWORTH (they aren't booby trapped) and get back to the Fire- base. Then suit up for your first real mission in the bush... Scenario 3 (Viet01.scn): Bridge over the Diem Diem River Date: 8 MAR 1967 Location: North of Ap Mai village, on the Diem Diem River Turns: 12 Your job here is to defend the bridge span over the Diem Diem. Battalion S-2 (the Battalion Intelligence Officer) believes VC sappers are going to try to blow this bridge - we need it intact to supply US and ARVN (Army of the Repub- lic of Vietnam, commonly referred to by US troops as "Marvin the ARVN") troops north of the river. If the VC reach the northernmost square of the bridge, they will blow the bridge and your mission will be a failure. (You can cross this square if you desire without blowing the bridge). Don't let the VC reach that square! Caution: these VC sappers are almost suicidal and will do whatever they have to in order to accomplish their mission! Scenario 4 (Viet02.scn): Ambush VC Resupply Troops Date: 20 MAR 1967 Location: In the bush east of Dao Dung Village Turns: 10 Your squad is out in the bush. An L-19 spotter plane just radioed to you that the VC have just finished reloading supplies from sampans (small boats) at the river in the northeast part of the map, and they are heading down the trail toward your position. You've got time to set up a suitable ambush site along the trail. Your objective is to wipe them all out. You can keep any of the captured gear you find. This is your chance to ambush them instead of the other way around. Get a body count, and capture the supplies. Scenario 5 (Viet03.scn): Search and Destroy: Wells Date: 4 APR 1967 Location: Ma Giap Hamlet Turns: 12 To remove the capability of the VC to use villages and hamlets as resting places, US troops were sometimes ordered to destroy an unfriendly ville's food and water supplies (after any "friendly" occupants had been relocated to strategic hamlets). Your mission is to take your squad into Ma Giap hamlet, a VC controlled ville, and find the wells (two of them). Just inside the door of each well, you'll find a square marked by a rock. Plant explosives on this square to simulate blowing the well. Don't forget to bring some C-4 or dynamite! You need to blow BOTH wells in order to succeed on this mission. Watch out for non-combattants, and expect VC resistance. Scenario 6 (Viet04.scn): Assassinate VC Paymaster Date: 18 APR 1967 Location: Dac Tra Hamlet Turns: 12 The "PHOENIX Program" was a CIA backed operation designed to eliminate impor- tant members of the VC and North Vietnamese political infrastructure. The idea was to "remove the head of the snake, and the body would die." Paymasters were high on the priority list of communist targets. Special Operations Forces (SOF) were often used for these important missions. The paymasters were an essential link between the VC in the field and the North Vietnamese govern- ment. By bringing money from North Vietnam to continue to franchise the VC war effort, they played a vital role in the furtherance of the war. These persons were also able to provide political instruction to sway villages to the VC cause. CIA has provided information to Battalion S-2 about a high priority target - a North Vietnamese paymaster named Banc Rol. You can expect him to be well defended. Banc Rol is due at Dac Tra today. He may already be there or he may not have arrived yet. Your objective is to take out Banc Rol. Avoid injuring non-combattants. Scenario 7 (Viet05.scn): Bush Patrol Date: 6 MAY 1967 Location: In the bush west of Bao Hoc Village Turns: 12 One of the least pleasant assignments for US troops was the bush patrol in the "boonies" (boondocks). Slogging through the thick steaming jungles, teeming with snakes and leeches, laden with booby traps and mines, while carrying 70 pounds of gear on their backs was not a pleasant experience. Combine that with having to face a cunning enemy who knew the territory and could strike and disappear like a ghost into the dense foliage, and you have a really terrifying mission on your hands. Your job is to patrol this section of the jungle outside of Bao Hoc village. Battalion wants you to find the VC squad that has been in control here and eliminate them all. The rules are simple: kill or be killed! Remember - you're in the VC's home ballpark for this one! Scenario 8 (Viet05a.scn): Resupply Mission 3 Date: 28 MAY 1967 Location: LZ WOOLWORTH outside Firebase LINUS Turns: 12 Time for you to get some more ammo and other consumables. Once again, the helos have just dropped the boxes, so the gear in them is not booby-trapped. Take what you need and didi (run) back to Firebase LINUS. Scenario 9 (Viet06.scn): Search and Destroy: Arms Cache Date: 12 JUN 1967 Location: Song Khe Hamlet Turns: 13 Some villages were safe havens for the VC, with the villagers contributing to the VC war effort by hiding large caches of arms or food, tending to and hiding VC wounded, and even assembling armaments (bombs, bullets, booby traps, mines and so on). Villages such as these were honeycombed with an intricate system of tunnels for hiding contraband. Taking out such strongholds was a difficult process. US squads often took their smallest and most wiry members to act as "tunnel rats" to destroy these hiding places - a terrifying assign- ment since the tunnels were cramped, and often booby trapped. Your squad must do a house-to-house search in the suspected VC hamlet of Song Khe. Find and return or destroy any contraband arms you come across. Note: just because an "unarmed" non-combattant has arms in their house does not give you the right to blow them away! However, armed VC are fair game. As always, watch out for mines and booby traps. Scenario 10 (Viet07.scn): Deliver Medical Supplies Date: 19 JUN 1967 Location: Tay Ninh Hamlet Turns: 12 Part of the US and South Vietnamese "pacification" effort involved providing humanitarian assistance to neutral or friendly villages in an attempt to "win the hearts and minds of the people" and keep them from siding with the VC. Periodically, US squads would venture out to the villages to allow US medical personnel to treat sick and wounded civilians. Your squad has been tasked with taking a briefcase full of desperately needed serum to the doctor (Bac Se in Vietnamese) in the hamlet of Tay Ninh. Find Bac Se and place the briefcase near him to complete the mission (don't forget to take the briefcase with you) Obviously the VC will want to disrupt your goodwill mission, so watch out! As always, be wary of mines and booby traps. Scenario 11 (Viet08.scn): Canary Ops: Snatch Hamlet Chief Date: 4 JUL 1967 Location: Ma Giap Hamlet Turns: 13 As part of PHOENIX operations, or sometimes because a Vietnamese was suspected of being VC, he or she became a target for capture and interrogation. Such a "snatch and run" operation was referred to as a "Canary" or "Parakeet" Op, because the captured person would likely "sing like a bird" on interrogation, providing valuable intelligence information. Ho Jo, the Hamlet Chieftain of Ma Giap hamlet is believed by Battalion S-2 to have information concerning the operations of the local VC Battalion (locations and supply routes). S-2 wants to question Ho Jo, so you've got to go in and get him. Once you find Ho Jo, he'll follow you (at gunpoint, of course). Once you sight Ho Jo, click on him and tell him where you want him to go. Escort Ho Jo to the east or west edges of the map at the trail(s). Bring him back alive! You'll probably have to do a house to house search to find him. You can expect the VC will try to stop you from taking him, and they'll kill Ho Jo if they have to. Scenario 12 (Viet09.scn): Bridge Demolition Date: 22 JUL 1967 Location: On the An Nam River north of Doc Choi Village Turns: 14 The Chieu Hoi program was developed by the South Vietnamese government to attempt to "convert" VC troops to defect to the South Vietnamese cause. Under Chieu Hoi, VC or suspected VC who offered to "convert" were given amnesty and offered the opportunity to work with the ARVN or US forces as guides or intel- ligence agents. Chieu Hoi troops, when faithful to their new cause, provided valuable information and the "inside scoop", since they knew how the VC op- erated, and could predict what their next moves might be. Ho Jo turned Chieu Hoi and volunteered to Battalion S-2 that an important VC resupply convoy would pass across this bridge across the An Nam river tonight. Since we don't have the assets on hand to take out the convoy, we need to delay the resupply operation until we do. Your squad has been assigned to demolish the bridge today. Battalion wants that bridge down hard! To succeed, you must blow the three center squares of BOTH bridges (marked by rocks). Take plenty of explosives. You can bet the VC will have this area well defended! Scenario 13 (Viet10.scn): Capture VC Mortar Position Date: 6 AUG 1967 Location: Firebase BARNEY Turns: 10 The firebases were built as strongholds in remote areas to serve as bases of operations by US forces in the bush. Areas around the firebase were defoliated and cleared to provide good zones of fire, and mined with claymore mines. The claymore mine was a devilish fist-sized convex device filled with a wad of C-4 plastic explosive and about 500 ball-bearings. The construction of the mine allowed the balls to be shot out directionally in a fan shape in front of the mine. The mines were electrically detonated using a hand-held trigger. Miles of concertina (spiral) barbed wire surrounded the base, and foxhole listening posts (LP's) dotted the area to provide warning of impending attack. Despite the firebase's heavy fortifications, the VC still owned the night, and the areas just outside of the Firebase's cleared zones. Sneaking in under cover of darkness, VC mortar teams or RPG (rocket proelled grenade) teams would often drop a few rounds into the firebase as a harrasing tactic, and then melt back into the jungle. This time they waited just a tad too long! It's just after dawn, and the Firebase has just been mortared. One of our medical "slicks" (Medivac helicopters) located the VC mortar team in a clearing to the west of Firebase BARNEY. Get your squad moving NOW and take out that mortar team before they disapppear. CAUTION: the cleared areas around the Firebase are peppered with anti-personnel mines. The trail is clear. Get that mortar team and return to Firebase BARNEY with any captured weapons. Scenario 14 (Viet10a.scn): Resupply Mission 4 Date: 21 AUG 1967 Location: LZ LLBEAN Turns: 12 More ammo if you need it! Grab what you can and return to Firebase BARNEY. Once again, the items in the boxes are not booby-trapped. Scenario 15 (Viet11.scn): Call In Artillery Strike Date: 14 SEP 1967 Location: Outside Can Thung Village Turns: 12 US artillery was a great "force multiplier". It could be called in to prepare enemy postions for attack, cover a retreat, take out snipers and harrass the enemy (H&I or harrassment and Interdiction fire). From 75 mm field howitzers to 155 mm "Long Toms" to the huge 16 inch guns of the battleships hurling shells the size of a small car, US forces could pour in devatating amounts of explosive power. Airstrikes using jets armed with bombs, missiles, and napalm as well as helicopter gunships and huge transport aircraft bristling with rapid fire machine guns (called "Puff The Magic Dragon" by the troops) could devastate enemy positions. On this mission, your job is to act as FAO (Forward Artillery Observer) to direct our artillery strike on a suspected VC assembly area. S-2 believes the VC are massing for an attack on nearby Firebase MERCURY near Can Thung. Take your squad to the observation position in the clearing just east of the irrigation ditch. It's marked by a sign. Step on the square next to the sign (don't put a blue flag on it - this is your Observation Post) to call in the artillery strike on the jungle area west of the ditch. Keep your head down once the shells start flyin'! As always, watch out for mines and booby traps. The VC probably have guards in LP's outside the assembly area so stay on your toes. Use stealth to get to the OP. One team member MUST END the scenario ON the OP square to succeed. If you alert the VC, you'll probably have a horde of them on you in no time. Scenario 16 (Viet12.scn): Bush Patrol Date: 30 SEP 1967 Location: West of An Loc Village Turns: 12 Another day in the glorious boonies. S-3 (Battalion Tactical Operations Officer) wants you to clear this area of all VC resistance so we can put another LZ in nearby. This major trail intersection is commonly used by the VC. Find 'em, chase 'em, and waste 'em. Get some! Scenario 17 (Viet13.scn): Rescue Wounded Chopper Pilot Date: 12 OCT 1967 Location: Ap Cheong Hamlet Turns: 15 One of the worst fates that could befall a pilot was to be captured by the VC, who were not noted for their close adherance to the terms of the Geneva Conven- tion. The US infantry were generally fiercely loyal to the pilots, who flew mission after mission in support of infantry operations. So if an opportunity arose to save a downed pilot, the risk was often worth it. S-2 found out from a Chieu Hoi that a recently downed chopper pilot, wounded, is being held pris- oner in Ap Cheong, awaiting transportation to a long stay in the "Hanoi Hilton" prisoner camps. He's due to be moved out tonight. We've got an oppor- tunity to spring him, and do some damage to the VC at the same time. Your squad is to assault Ap Cheong, rescue the wounded pilot (LT King), and escort him to the east or west map edges on the trail for evacuation. A slick will pick him up there. When you sight LT King, click on him and tell him where you want him to go. He may be disoriented, so keep an eye on him at all times. Bring him back alive! Take out any VC defenders in Ap Cheong as a bonus. Scenario 18 (Viet14.scn): Ambush NVA Cadre Date: 26 OCT 1967 Location: Outside Ap Bat Hamlet Turns: 12 In addition to the VC units, better trained and equipped NVA regular troops would routinely operate in the south, particularly for major assaults. Seasoned and experienced, these regulars were a tough crowd to face. Better armed than their VC comrades, the regulars should make for a tougher fight. S-2 has learned that a NVA regimental commander, COL Khe, is headed southwest down this trail to brief one of his Battalion commanders on a forthcoming action. His escort will likely be tough NVA regulars of the 51st NVA regiment. Ambush the party and capture or kill COL Khe. Plan your ambush carefully and you'll be able to take 'em all down. Scenario 19 (Viet15.scn): Search and Destroy: Hamlet Date: 3 NOV 1967 Location: Dac Tra Hamlet Turns: 13 If a particular hamlet became too strong of a VC hideaway, permission could be obtained from the South Vietnamese government to relocate any friendlies and then obliterate the village, destroying all food, water, hooches, and tunnels. Civilians who refused to relocate (many for reasons other than to join the VC because they had lived there all their lives and their ancestors were buried there) were left homeless. Such is the horror of war. Needless to say, this tactic did little to help win the hearts and minds of the people! Dac Tra, a VC stronghold hamlet, has been causing us grief for too long. The Quang Ngai province chief has given us permission to torch the place. Take your squad in and destroy all 3 hooches. Inside each hooch, you'll find a square marked with a gasoline can. Plant explosives on this square to simulate torching the hooch. Also take out the well, planting explosives on the square marked by the rock. Capture any weapons you find. Don't forget to take plenty of ex- plosives, and be forewarned: the VC DON'T want to lose this place without a fight. Also note that civilians who haven't been relocated are still not con- sidered combattants. Scenario 20 (Viet15a.scn): Resupply Mission 5 Date: 19 NOV 1967 Location: LZ KMART Turns: 12 This is your last resupply mission. Grab what you can and hiyaku (run) back to Firebase LUCY. None of the gear in the boxes is booby-trapped. Scenario 21 (Viet16.scn): Capture Tactical Map Date: 04 DEC 1967 Location: Outside Son My Village Turns: 12 What a golden opprtunity! S-2 found out from a Chieu Hoi that elements of a VC platoon are camped out in a clearing just east of the outskirts of Son My. The Chieu Hoi followed a VC battalion commander to this spot and noted that he has briefing plans of some sort. The Chieu Hoi led your squad to this point. Now you've got to capture those plans and find out what mischief the VC are planning. Hit 'em hard and recover those tactical plans. Scenario 22 (Viet17.scn): "Win Their Hearts and Minds..." Date: 24 DEC 1967 Location: Song Khe Hamlet Turns: 15 Merry Christmas! As part of the pacification effort, your medic has just completed treating the sick and injured civilians of Song Khe. An L-19 spotter plane just radioed you that a large group of VC were moving rapidly toward Song Khe from the west. They're too close to call in artillery or an air strike. We have to show the villagers of Song Khe that we are capable of defending their ville. Quick! Put your squad in defensive positions and protect the well area in the center of the hamlet. Don't let the VC get in! Scenario 23 (Viet18.scn): Tet Offensive: Street Fight! Date: 30 JAN 1968 Location: Quang Ngai City Turns: 15 Tet, the Vietnamese lunar new year, is the the biggest holiday in Vietnam. It's a combination of Christmas, New Year's Day, and Independence Day all rolled into a three-day period. In 1968, both sides declared a truce to celebrate Tet, which that year fell on January 29-31. The US and South Vietnamese governments both believed that the losses taken by the VC and NVA over the past year had bled them dry, and that the VC were about to give up the struggle any day. That is when the VC and NVA regulars opened up their biggest offensive of the war to date: the 1968 Tet Offensive. VC and NVA troops hit every major city and provincial capitol in South Vietnam all at once. Saigon itself was beseiged, and the US embassy there was nearly lost. Massive fighting took place in Hue and Quang Ngai. Despite fearsome losses, the VC and NVA showed the Saigon government that their struggle was far from over. This offensive broke the will of the Saigon government, and allowed war protestors in the US to swing public opinion to force a US withdrawl from South Vietnam. It was the beginning of the end. Your squad has been recalled to Quang Ngai City for some well deserved R&R during the Tet celebration. But the Offensive has begun. You've been rushed to defend the quarters of the Province Chief. His office, at the far eastern end of the house, has documents in it that cannot fall into enemy hands. Defend the office area in the Province Chief's headqurters. Don't let the VC get in there! Expect them to throw everything they have at you! The Province Chief and his family have already been evacuated to safety. Scenario 24 (Viet19.scn): Canary Ops: Hot LZ! Date: 06 FEB 1968 Location: LZ DIAMOND Turns: 14 S-2 found out from a Chieu Hoi that the VC are holding an important political cadre (official), Pham Van, in a small building east of LZ DIAMOND. Your chop- per just landed in the LZ (the "chopper" is represented by the building your squad starts in). On the way down, your door gunners informed you that this is a "Hot" LZ (i.e. expect enemy troops in the immediate area of the LZ). Looks like this mission was compromised from the git-go! Get out of the chopper. Get up to the building and take Pham Van prisoner. Escort him back to the chopper for extraction. When you sight Pham Van, click on him and tell him where you want him to go. Make it fast! This chopper is already being taken under fire! Scenario 25 (Viet20.scn): Defend Firebase ARMAGEDDON Date 13 FEB 1968 Location: Firebase ARMAGEDDON Turns: 20 It's just days before your one year tour in the 'Nam is finished. Then it's back to "The World" again. Wouldn't ya know it? The VC are staging an all-out attack on Firebase ARMAGEDDON. Your objective: defend the Firebase barracks building. The area between the fence and the trench line (represented by the boxes) is covered with claymore mines. The trigger(s) for the mines are located next to the red signs. There's also a trigger under the blue picture in the barracks. The square in front of the yellow sign holds a trigger to call in an artillery barrage on the clear area outside of the fence. The VC are throwing everything they have at you in an attempt to overrun the Fire- base. Stop them NOW if you want to get out of the 'Nam alive. 8. Conclusion. It's February 15, 1968. You and your battle scarred veterans shuffle towards the civilian airliner at Tan Son Nhut Airfield near Saigon that will take you out of the 'Nam and back to "The World". Some of your squad have the "Thousand Mile Stare" - they've seen too much for any one man. You notice a group of soldiers who have just deplaned in fresh uniforms - they actually look clean! You seem to have forgotten what "clean" means. Some of your troops begin to chide the newcomers - but you quickly put a stop to that. You remem- ber what it felt like when YOU first got to the 'Nam. You step out of the cloying humidity and into the plane's interior, met with a blast of cool "air conditioned" breeze. As you settle into your seat, you begin to wonder what you will do with yourself when you're out of the Army. About the only thing you're good at is killing VC. Hmmmm maybe you could find a job with that AIM organization you heard about from Corporal Len Anderson... I hope you enjoyed the Vietnam Campaign for Deadly Games. I enjoyed put- ting it together. I'm open for constructive comments to improve the scenarios or just to hear what you liked (or didn't like) about the campaign. You can E-mail me with your comments at removed@removed.com or write me by snail mail at the above address (monetary contributions are welcome, too!). Perhaps we can get SirTech to use the Deadly Games engine to put together a REAL Vietnam game, complete with appropriate terrain and machinery. Let me know what you think! If I get some decent responses, I'm sure I can turn these scenarios into a multiplayer campaign if anyone is interested. /s/ Tom Stevenson 3 November, 1996 DISCLAIMER The author of this campaign scenario is not responsible for any damage that might result from the use of this software. Users may use it at their own risk. This campaign software may be shared with anyone provided that the original content of the scenarios, campaign file, and this readme file are kept intact. The Vietnam Single Player Campaign for SirTech's Jagged Alliance: Deadly Games engine is Copyrighted by Tom Stevenson November 1996.