Mission Objective: Photograph NPC Supplied: Rock Reward: $3000 Level of Difficulty: easy. Type: Single Scenario One Player Maximum. Story: Interpol needs you to photgraph Secret Agent 007. While infiltrating their base, all but the eigth member of your team were captured. You are that eight member and must now do the mission as a solo. Intelligence has informed you that any attempts of your rescue will result in the death of your captured team. The team is held in an isolated jail in the middle of the base. The door is tightly locked, but if you somehow manage to escape, there is a guard just outside waiting for you. There is also a bomb in the cell. If your presence is known, that bomb will go off. Intelligence could not give you any specifications on what type of bomb it is. Four patrolmen patrol each corner of the base. The Agency has also hired help. It is believed that their numbers is up to twenty-four. Sooner or later, your presence will be known and your team will be killed. It will be foolish to think you can do this alone. To help free your team you must use your stealth, be able to pick locks, and also disarm boooby-trapped items. It is believed you can disarm the security lock in the jail cell. There is a computer room located in the North Eastern part of the base, and a circut board located on the wall of the South Western part of the base. However both areas are believed to be a trap for you. Nevertheless, if your presence is known, immediately head for either area and open that cell door before your team gets blown away. Intelligence believes there is a way to do this unscratched. Beware of any booby-trapped items. There is an agent that you must kill with a knife. He is carrying a Beretta 9mm and a silencer. There is a door to the east, and one to the south. Head to the door in the east, you will find an agent with a lock pick. Head to the south door and there is a locked door south of it. This is the control room, where they can activate the bomb inside the jail cell. Pick the lock and wait. Use the rock to lure out the agent hiding in there. Head down the corridor to another locked door. Pick the door and wait. Use the rock again to lure him out. If it doesn’t work, use caution and proceed, being careful not to get yourself detected. As you head to the southern room, you will negotiate yourself carefully to the right. There are three agents hiding in there and if you are detected, they will tell their fellow agents of your presence, so sneaking is a must. When you’re close enough to the door, exit out and head to the door directly north of you. There is an agent there with a mortar. Approach with caution as there are windows in the walls. Exit the room to the north and there is a mailbox infront of you. In there is a mortar shell Interpol has placed for you. Use it to blow open the jail cell door. This should take about 15 minutes. You have about 50 minutes to complete your mission. From there, run as far away from the jail cell as possible and complete your mission by photographing Secret Agent 007. There is an agent who is carrying a camera. Intelligence couldn’t get a name of that agent but you will recognize who it is when you come face to face. In addition, this agency has also hired two mercs that are from A.I.M. RULES & HINTS: -This game is mainly a handgun scenario. All of the the enemies are "wimps." Only a select few have shotguns, and that's their best weapon as well. This was done because it's impossible for one merc to take on 24 enemies so that's why the level is so low. Although they can't shoot and are weak, it doesn't mean they'll suck. -One of your team must have a knife and also carry a couple clips of 9mm ammo as well. -Too make it fair so you don't win so easily, choose basic equipment. Too also make it fair for you, choose wimpy opponents, or you won't win. Remember, you need to eliminate your enemies once in sight, because when it's their turn, they will inform other agents of your presence and your team in the jail cell will be killed. -choose random hire of all eight members to make it a little challenging. -Al Pacino is patrolling the north west block. He has the key to the control room if you can't pick the lock. -It only takes one un-silenced gun, or explosion for them to know that something is fishy. -There are agents with the names of the guns they're using. If you kill them, you will gather their modified versions. -Some agents will die and three items will be shown. It is because most of them only have one ammo in their gun think that I can persuade them to use their second hand weapon. Although it does work, they never run out of ammo, and so some of them will drop two items and in addition, their appropriate ammo.